Standard Cambridge

This system file, written by Robin Michaels, describes agreements that might be typical among more experienced University players.

Opening structure:

1C = 11-22 with 4+C, or 15-19 balanced, without 4D or 5H or 5S
1D = 11-22 with 4+D
1H = 10-22 with 5+H
1S = 10-22 with 5+S
1N = 12-14 balanced. Balanced is fairly loosely interpreted.
2C = 23+ or GF
2D = Multi: 5 card weak 2M, (or a very strong Acol 2D)
2H = 6 card weak 2H
2S = 6 card weak 2S
2N = 20-22 balanced
3C,3D,3H,3S are all fairly standard preempts
3N = Solid minor, very little outside
4C,4D = preempts
4H,4S = Sort of preemptive, but may be expecting to make.

Extras:

When legal to do so, it is often better to play the multi without the 
strong option, in order to make it more destructive.
It is slightly superior, and also more fun, to play the following 
modifications in 3rd and 4th seat:
	1S = 9-22,4+S, may be very weak, and if <=12 HCP, say, may have 
	  a longer minor.
	1N = 15-17 balanced.
Another modification is only used if another extra piece of system is 
used (transfers over 1C). When this is played, all strong balanced hands, 
even if they hold 4D, are opened 1C.
The general preemptive style is heavily affected by position and vunerability. Being in 1st or 3rd seat, being non-vulnerable, or opponents being vulnerable all encourage pretty frivolous, wide-ranging preemption. Thus 2nd in at V-VN, all preempts are pure, and sound, while 3rd at VN-V, everything is pretty random.

Responses to opening bids:

i) No competition

1) 1C:
1D = 4+D, unless GF values, denies 4+H or 4+S
1H = 4+H, may conceal longer D if not GF.
1S = 4+S, may conceal longer D if not GF.
1N = balanced, 4+C, 6-9
2C = 4+C, 11+, denies a 4 card major
2D = 4+C, fit bid, with D side suit and C support. Values for 3C
2H = ditto with H side suit
2S = ditto with S side suit
2N = Preemptive C raise (6C)
3C = Semi-preemptive C raise (6C)

After 1C-1D/1H/1S, opener tends to rebid 1N, which shows 15-17 balanced, whenever he holds a strong balanced hand, unless he holds 4 card support for a major, in which case he will raise to the 3 level. After 1C-1x-1N, 2C now is checkback, asking opener to clarify his major suit shape- it is at leat invitational.

After 1C-1H/1S, opener tends to raise to 2H/2S on most minimum hands with 3 card support. Responder can then bid 3C/3D NF, showing a 4 card major, and C support, or 5 diamonds, and an invitational hands, and step 1 as an enquiry, asking opener to clarify his support and shape- opener should rebid above 3H/3S with 4 card support.

Extras:

After 1C-1D-1N, 2C is checkback, but is GF.
After 1C-1H/1S-1N, 2C is an puppet to 2D, after which responder can show 
various invitational types, and 2D is GF checkback.
Transfer responses to 1C- 1D=4+H, 1H=4+S, 1S=4+D are an improvement on 
the above system, but the the follow ups involve some quite involved 
agreements to gain maximum advantage from the bids.

2) 1D:
1H = 4+H
1S = 4+S
1N = 6-10, balanced, denies 4H or 4S
2C = 4+C, 10.5+
2D = 4+D, 11+ denies 4H or 4S
2H = 4+D, 4+H, 8+
2S = 4+D, 4+S, 8+
2N = 5+D, preemptive
3C = 4+D, 5+C, 8+
3D = 5+D, semipreemptive
Sequences after these bids are very similar to those after 1C openers.

3) 1H:
1S = 4+S
1N = 6-10 any shape without 4S or 3H
2C = 4+C, 10.5+
2D = 4+D, 10.5+
2H = 3H, 6-9
2S = 4+H, 5+S, values for 3H at least
2N = 4+H, values for at least 3H, so about 9+, may be a little shaded.
3C = 4+H, 5+C, values for 3H at least
3D = 4+H, 5+D, values for 3H at least
3H = 4H,preemptive
3S = 4H+, splinter
4C = 4H+, splinter
4D = 4H+, splinter
4H = 5H+, to play, not constructive.

After 1H-1S-1N, checkback is played.
After 1H-1S, opener raises to 2S on most bad hands with 3 card support.
2/1 bids are pretty sound, and the ensuing auction is rarely dropped below 2N.

Extras:

The modified version of checkback may be played over 1H-1S-1N.
After 1H-1N, a forcing 2C relay may be used to clarify the responder's 
shape and strength.
Instead of the given use for 2N,3C,3D and 3H, the following structure 
('Bergen raises') may be used:
	2N = 4H, GF raise. 
	3C = 4H, invitational raise. 
	3D = 4H, semipreemptive raise. 
	3H = 4H, preemptive raise.
The following '2-tier' splinters may be played:
	3S = any void splinter - then 3N asks which void. 
	4C,4D = usual splinters 
	3N shows a spade splinter.
4) 1S:
1N = 6-10 without 3S usually
2C = 4+C, 10.5+
2D = 4+D, 10.5+
2H = 5+H, 10.5+
2S = 3S, 7-10
2N = 4+S, invitational raise at least, as over 1H, about 9+
3C,3D,3H = Fit bids, similar to over 1H
3S = 4S, preemptive
4C,4D,4H = splinters

Very similar system is played to over 1H.

Extra:

Again, similar to over 1H.
In 3rd an 4th, in response to a 4S opener, which can possibly be weak, 
the following sort of structure can be used:
	1N = 6-10 denies 4S
	2C = 5+C, 10-11 NF
	2D = 5+D, 10-11 NF
	2H = various hand types, mainly balanced with 10-11, or with 3S
	2S = 4+S, 6-9
	etc.
6) 1N:
2C = Stayman, but also used on all invitational balanced hands.
2D = 5+H, transfer
2H = 5+S, transfer
2S = 5+C, transfer
2N = 5+D, transfer
3C = 6+C, to play
3D = 6+D, to play
3H = 5+H, slam try
3S = 5+S, slam try.
3N = To play
4C = Gerber (!!)
The same applies after a 1N overcall.

After a transfer, say 2D-2H, bids of 2N, 3H are natural and invitational, NF, but bids of a new suit are natural and GF. Opener should cue bid on the way to 4H in these sequences if his hand is suitable for slam.
After 2S, opener bids 2N if he has Qxx or better in C, otherwise bids 3C.
The auction 1N-2S-2N-3C is GF, so opener may not pass. Similarly over 2N for diamonds.

Extra:

 
2D and 2H transfers can be broken on non-minimum hands with 4 card
support- the precise style you use should be agreed.
7) 2C:
2D = negative, <8, else natural, GF
After the sequence 2C-2D-2N, showing 23-24 balanced, the same sort of system as used over a 2N opening is used.

Extra:

It is quite reasonable to play 2C-2D-2H as showing either H or 25-26 balanced
Then, 2S is an enquiry, and 2C-2D-2H-2S-2N shows the balanced type. But 
this only comes up very rarely.
8) 2D:
Pass = Whenever responder feels this is likely to be the best spot.
2H = To play in 2H opposite a weak 2H
2S = To play in 2S opposite a weak 2S, but to go higher opposite H.
2N = Minor suit enquiry
3C = Strength enquiry
3D = Invitational in unspecified major
3H = To play in 3H or 3S, correctable
3S = To play in 3S or 4H, correctable
3N = To play
4H = To play in 4H or 4S, correctable
4S = To play
Opener has shown a weak hand with a 5 card major, and usually a 4 card minor on the side. If opener has D length, and no tolerance for one (or both) of the majors, he should usually pass eg. x Kxxx KJxxx Axx. Otherwise, where he has tolerance for both majors, he should raise to the lowest correctable spot, according to the Law Of Total Tricks (ie total trump length). With support for both minors, he may bid 2N to try and find the best minor spot.
3C is a strength enquiry, with the following responses:
3D = any minimum or superlative with H; (responses to this, are correctable, with 3D bidder making a big move to show the strongest type.)
3H = Good, with H
3S = Good, with S
3N = Superlative with S
If 2D is doubled, responder bids as follows:
Pass = to play if opener's side suit is diamonds
XX = asks opener to bid his suit
2M = shows support to at least the 3 level in the other major
higher bids as uncontested
9) 2H:
2S = Constructive, NF
2N = Natural enquiry
3C = Constructive, F1
3D = Constructive, F1
3H = 3H, to play.
3S = 4+H, S side suit
3N = To play
4C = 4+H, C side suit
4D = 4+D, D side suit
4H = 4+H
4S = To play
4N = RKCB
10) 2S: Same as over 2H, essentially.

11) 2N:
3C = 5 card stayman
3D = 5+H
3H = 5+S
3S = minor suit stayman
3N = to play
4C = C, GF
4D = D, GF
4H = To play
4S = To play
4N = quantitative
After 3C:
3D = no 5 card major but at least 4H or 3S
3H = denies 4H
3S = 4S
3N = denies 4S
3S = shows 4H, but denies 4S, unless 5-4 in the majors
3N = denies 4H
now 4S shows 54xx shape
4C/4D/4H cue bids setting spades with 54xx shape
4C/4D = cue bids agreeing H, with 4-card support
higher = implies 4H
3N = shows 4H and 4S
4C = slam try in H
4D = slam try in S
4H = to play
4S = to play
3H = 5+H
3S = 5+S
3N = denies 4H or 3S
12) General Stuff.

After a 2/1 response to a 1 level bid, 4th suit forcing sets up a GF. Otherwise, 4th suit isn't totally GF, but any sign of extras by either side will make it GF.
In minor suit auctions, (i.e. where a minor has been agreed), 4N is not RKCB, which is what it usually is otherwise. There 4N shows a bad bid of 5m while a direct bid of 5m is, although NF, forward going.

Extra:

It is possible to play 2/1 bids over 1H/1S as forcing to 2N, and this 
certainly can make some auctions a lot easier.

ii) Competitive bidding:

1) After 1C: Over 1C, X or simple overcall, the same raise structure (2C=11+4C, etc) is used, with new suit bids F1. Negative doubles are played, and 1C-1H-X is played by some as showing 4S, and by others as denying 4S. 1C-X-XX is for blood.

2) After 1D:
Very similar to over 1C. All the same applies.

3) After 1H: After a simple overcall:
New suits are F1
2N = limit raise, or better, 4+H
3H = preemptive
3x (cue bid) = sound limit raise with only 3H
Jumps in new suits are fit bids.
X is negative, showing strength in unbid suits; over 1H-2C/2D, shows 4S.
After a double:
1S = S, F1
1N = C may be quite weak
2C = D may be quite weak
2D = 3H, sound raise to 2H, or better
2H = 3H
2N = 4+H, limit raise or better
3H = preemptive
Jumps in new suits are fit bids
4) After 1S: Similar to over 1H

5) Defence to a multi 2D: something like
X = 12-16 balanced or a big hand
(Lebensohl applies after 2D-X-P/2H/2S)
2N = 17-19 balanced
others natural
Defence to other weak twos: take-out doubles followed by Lebensohl.

For more details on treatments in competitive auctions, see 'Partnership Bidding at Bridge' by Segal and Robson.

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